This semester I’ve been having fun with my Theory & Research in Human-Computer Interaction course with Professor Nathan Freier. The class has been pretty awesome, with a lot of meaningful discussions about the past and potential future of computing. I wanted to put out a couple links to the class blog to the essays I’ve written for the course, which I think have come out pretty well, but I’ll also suggest that you visit the class blog yourself to see all the goodies. I think the other people in the course – grad students, mostly, but also some M.S. student like myself – do a great job introducing lots of meaningful topics in the HCI arena. Think about it: computing and the windowed GUI haven’t changed much since the first Macintosh (OS X and Windows 95 have arguably brought the biggest sets of changes) in 1984. Ubiquitous computing is still unrealized, and emotional computing is being explored but far from being anything but a pipe dream. Where’s our augmented reality? Here are the topics I’ve covered so far on the class blog:
- Jef Raskin: The Black Sheep Hero of the Humane Interface: The father of the first Macintosh developed many new and noteworthy ideas about how computers should work for people. He believed that we should drop the windowed GUI in favor of a more “humane” interface intended to work for human users, not the other way around. And though he passed away in 2005 before realizing his ultimate vision for computing, his son Aza now has the opportunity to incorporate many of his old ideas into the coming generation of browser-based operating systems. Oh, they’re coming.
- The Rise of Truly Emotional Computing: We like to say that we can develop computers which act as social agents. Sure, we all get pissed off at our laptops and throw them around, punch them a bit, and yell at them, but truly emotional computing – machines that can sense our emotions and adapt their behavior to accommodate to what they notice – haven’t yet been designed. But there’s a lot of work under way in the EU. I can’t do that for you, Dave.
- Back to the Drawing Board: Our laws of old that are supposed to help us as designers to build computer interfaces that are well within the physical limitations of the human body are old and outdated. They no longer work for new and exciting interfaces like direct manipulation, eye gaze tracking, or 3D. We need to change our ways (and incorporate existing knowledge sets, with some updates) to fit the new “frontier” contexts of the future.
- Contact at the Expense of Privacy or: How Google Asked Me to Stop Worrying and Ride the Wave: Google Wave is the super, whiz-bang communications medium of the future. Or so Google claims. But the privacy implications of this new technology must be incorporated into every stage of Google’s design for the system. Wave promises to do away with all the old defects of email, but is that really for the best for all of us? Do we really want our online friends to be able to see when we type and sign online? Is removing the “barriers to communication” actually a completely good thing?
I hope you enjoy these other blog posts. As I move forward with designing the future of computing, I’d like to hear your thoughts. And definitely check out the rest of the posts from the course; I’m sure you’ll find days of excellent reading material.
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